英語の「プレイ」には,「遊ぶ」,「試合をする」,「ゲームをする」,「演奏する」,「再生する」,「役を演じる」などの意味が含まれています.「どうぐをプレイする Tools for Play」展を通して,道具に対する視点を変えたり,道具をいつもの役割から解放したり,道具の中身をのぞいてみたり,しくみを調べてみたり.ふだん使っている道具から,新しく生み出される道具まで,イマジネーションを広げてみましょう.
Implemented with the aim to nurture the curiosity and imagination of children through contact with works inspired by contemporary media art and media environments, the summer holiday regular ICC Kids Program encompasses interactive exhibitions, displays of experienced-based works, workshops, etc.
This year’s Kids Program is titled “Tools for Play.” Revolving around “tools” that are at once starting points for human inventions and technologies, the program features a variety of tools for different purposes, and reimagines their use depending on how one “plays” with them.
We use all kinds of tools in everyday life. Tools that have been created since ancient times as extensions of the human body, and developed into various types of machines, computers, and finally, the digital devices that we are working with today.
The moment a child picks up a stone and, inspired by the stone’s feeling in its hand, throws it into the water, it transforms a thing into a tool. It may also use the stone for drawing lines on the street, pile it up, kick it, or use it for hammering a wooden pole into the ground. Hidden in all of these actions are various hints regarding the relationship between the human body and things.
Working out entirely new kinds of tools, or new ways of using existing ones, is at once a central aspect of media art that is based on digital media, resulting in the creation of a variety of artworks. Besides this, works of media art also inspire products and tools that we utilize on a daily basis.
The term “play” is used for activities such as playing with toys, playing sports matches, playing games, or playing on a theater or musical stage. The “Tools for Play” exhibition will be an opportunity for looking at tools from a different angle, stripping tools of their usual functions, and taking a peek inside and exploring their mechanisms. Come and see how your imagination takes you from the use of familiar tools, to the creation of new ones.
Date: July 23–August 28, 2022
Venues: NTT InterCommunication Center [ICC] Gallery A, Hyper ICC
Hours: 11:00 am–6:00 pm
Admission Free (Reservation is required to see the exhibition.)
Closed: July 25, August 1, 7, 8, 15, and 22
* Opening hours and holidays are subject to change.
Please visit the ICC website for up-to-date information.
Organizer: NTT InterCommunication Center [ICC] (Nippon Telegraph and Telephone East Corporation)
Under the auspices of Shibuya City, Shinjuku City Board of Education, Nakano Board of Education, Bunkyo City Board of Education
Organizer: NTT InterCommunication Center [ICC] (Nippon Telegraph and Telephone East Corporation) Address: Tokyo Opera City Tower 4F, 3-20-2 Nishishinjuku, Shinjuku-ku, Tokyo 163-1404 Japan
Access: 2 minutes walk from Hatsudai station (East exit) on the Keio New Line
Inquiry: toll-free telephone 0120-144199 (domestic only)
URL: https://www.ntticc.or.jp/en
Artist, Ambassador of Ars Electronica. She has created extensively on art works in the interactive art field, and has been active in a wide range of fields such as directing in the public and commercial space, design of exhibit products, and joint project with companies and universities. She has involved research projects of Ars Electronica Futurelab since 2017. Her projects have been featured in many different locations both domestically and internationally including Ars Electronica (Austria), SIGGRAPH (USA), Centre Pompidou (France) and Japan Media Arts Festival (Japan).